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话题播放量超7亿,“宫斗短剧”的尽头是游戏?
3 6 Ke·2025-09-18 10:41

Core Insights - The interactive game "盛世天下" (Shengshi Tianxia) has achieved significant popularity since its release on September 9, 2023, quickly reaching the top of the iOS paid app charts and generating substantial online engagement [1][3][5] - The game is based on the story of Wu Zetian and has been adapted from the Orange Light game of the same name, showcasing a strong narrative appeal and interactive elements that resonate with audiences [1][15] Group 1: Game Performance and Popularity - "盛世天下" achieved a peak online player count of 17,000 shortly after its launch, indicating strong initial interest [1] - The game has generated significant social media buzz, with trending topics and memes emerging, contributing to its visibility and engagement across platforms like Xiaohongshu and Douyin [3][4] - The game has an estimated sales projection of around 150,000 copies, which may not align with the marketing investment but sets the stage for future discussions on interactive narrative games [4] Group 2: Marketing and Community Engagement - The game's success is partly attributed to prominent game streamers who promoted it through live broadcasts, leading to high viewer engagement and content sharing [5][10] - The interactive elements, such as the "flower" and "egg" ranking systems, encourage player participation and spending, enhancing the game's social dynamics [7][18] - The game has fostered a community of fans who create derivative content, further amplifying its reach and engagement [10][12] Group 3: Industry Trends and Future Directions - The rise of interactive narrative games like "盛世天下" reflects a growing trend towards blending short-form drama with gaming, appealing to audiences accustomed to fragmented content consumption [15][19] - The potential for new monetization strategies in interactive short dramas, such as in-game purchases and character rankings, indicates a shift in how content can be commercialized [18][19] - The integration of AI-generated content in scriptwriting and game design may enhance the efficiency and creativity of future interactive narratives [19]