Core Insights - Destiny 2 is experiencing a significant decline in player engagement following the release of The Final Shape, with a notable drop in both peak and average player counts [4][6][9] Player Engagement Metrics - The peak player count for the launch of Edge of Fate was 108,000, while the recent Ash and Iron update peaked at 54,000, indicating a more than 50% drop in player engagement [4][5] - Average peak player counts during season launches were around 200,000, with lows at approximately 85,000. Post-The Final Shape, average peaks dropped to around 85,000 and lows to about 40,000 [7] Content Production and Workforce - The company is producing at least 50% less content than in previous years, attributed to layoffs and a reduced workforce, which is also estimated to be down by 50% [8] - The shift to two smaller expansions per year is expected to lower production costs, but it remains uncertain if this will align with the declining player counts [8] Financial Viability - The profitability of Destiny 2 is in question, as the player count has significantly decreased, raising concerns about whether the game can remain viable under current conditions [6][9] - Increased microtransactions have not compensated for the reduced content offerings, leading to a potential mismatch between costs and player engagement [8]
The New Baseline ‘Destiny 2’ Playercount Is A 50% Drop, So Far