8月中国游戏市场实际销售收入292.63亿元
Bei Jing Shang Bao·2025-09-22 11:29

Core Insights - The Chinese gaming market's actual sales revenue in August 2025 was 29.263 billion yuan, showing a month-on-month increase of 0.61% but a year-on-year decline of 13.01% [1] - The decline is attributed to a combination of "changes in user consumption behavior" and "gaps in industry product iterations" [1] - The lack of new blockbuster games to replace last year's hits has led to insufficient consumer motivation [1] Industry Performance - The actual sales revenue of the Chinese mobile gaming market was 21.541 billion yuan, with a month-on-month increase of 0.85% but a year-on-year decline of 4.25% [2] - The actual sales revenue of the Chinese client-based gaming market was 6.563 billion yuan, showing a month-on-month decrease of 1.11% but a year-on-year increase of 17.59%, primarily driven by cross-platform products [2] - The actual sales revenue of Chinese self-developed games in overseas markets was 1.680 billion USD, with a month-on-month decrease of 0.79% and a year-on-year decline of 10.66% [2] Market Dynamics - The decline in August 2025's year-on-year revenue is largely due to the high revenue base set by the phenomenon-level product "Black Myth: Wukong" last year, with no new titles of similar market appeal emerging in the current period [1]