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8月中国游戏市场实际销售收入为292.63亿元,聚焦游戏ETF(159869)布局窗口
Sou Hu Cai Jing·2025-09-23 03:22

Group 1 - The gaming sector experienced fluctuations, with the gaming ETF (159869) dropping to around 1%, but showing a net inflow of 898 million yuan over the past five trading days, indicating strong investor interest [1] - According to the China Audio-Video and Digital Publishing Association's report, the actual sales revenue of China's gaming market in August 2025 was 29.263 billion yuan, reflecting a month-on-month increase of 0.61% but a year-on-year decrease of 13% [1] - The report attributes the year-on-year decline to the high revenue base set by the phenomenon-level product "Black Myth: Wukong" in the previous year, with a lack of similarly impactful new releases in the current period [1] Group 2 - The gaming market's revenue decline in August is primarily due to last year's high base and the absence of blockbuster new releases, while the month-on-month increase indicates resilient demand [1] - For leading gaming companies, the ability to innovate content and strategically manage product lines will be crucial as the industry may enter a structural adjustment phase, highlighting the importance of quality and overseas expansion strategies [1] - Huayuan Securities notes that the current gaming market rally is unique, driven by product performance, EPS upgrades, and simultaneous valuation recovery, with the gaming ETF (159869) tracking the overall performance of A-share listed companies in the animation and gaming industry [2]