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万达电影打造第二增长曲线 “超级娱乐空间”战略带来影院增长空间扩容
WANDA FILMWANDA FILM(SZ:002739) 3 6 Ke·2025-10-09 08:30

Core Insights - The film market in China showed robust performance during the National Day holiday, with a total box office of 1.835 billion yuan and 50.07 million viewers, with domestic films accounting for 98.93% of the box office [1] - Wanda Film is innovating by creating a "super entertainment space" to attract younger audiences, moving beyond traditional cinema experiences [1][2] Industry New Perspective - The National Day holiday serves as a key indicator for consumer trends and industry direction, with a diverse range of films released, including genres like war history, fantasy action, family animation, and suspense crime [2] - Wanda Film's approach during this holiday involved transforming cinemas into "dream-making" venues, collaborating with popular game IPs to enhance the cinema experience [2][5] Innovative Business Model - The "super entertainment space" strategy, launched in November 2024, aims to diversify revenue streams beyond box office income, focusing on creating a new business model that is replicable [6][12] - This strategy includes a comprehensive framework of 1+2+5, targeting both domestic and international markets and encompassing five business segments: cinema, film and television series, strategic investments, trendy products, and gaming [6][12] Second Growth Curve - Non-ticket revenue has become a significant growth driver for Wanda Film, with the "Time Space" brand integrating lifestyle aesthetics and immersive experiences, contributing to the growth of non-ticket business [12][14] - The financial data indicates a notable increase in performance, with non-ticket revenue playing a crucial role in optimizing the company's profit structure [14] Industry Transformation - The cinema industry is experiencing a shift from being a simple viewing location to a complex entertainment space centered around culture, significantly broadening commercial opportunities [15] - Wanda Film's successful strategies demonstrate that creating engaging entertainment experiences can effectively attract audiences and drive growth [15]