Core Insights - The "2026 Esports World Cup" (EWC) has announced 20 games for the main event, with 7 games from Chinese companies Tencent and Mutong Technology included, indicating a strong presence of Chinese gaming in the global esports arena [1][2] - The EWC, starting in 2024 in Saudi Arabia, serves as a significant platform for showcasing Chinese esports games internationally, enhancing their global influence [1] - The continuous inclusion of games like "Decisive Peak" in the EWC for three consecutive years highlights the game's popularity and the recognition of its status in the global esports field [2] Industry Overview - The Chinese esports industry is experiencing growth, with a reported revenue of 12.761 billion yuan in the first half of 2025, reflecting a year-on-year increase of 6.10% [2] - The user base for Chinese esports reached approximately 493 million by June 2025, indicating a robust and expanding market [2] - The A-share esports concept stocks have seen a year-to-date increase of 32.32%, attracting investor interest in the domestic esports industry [2] - The Chinese esports industry has developed a relatively mature ecosystem encompassing products, events, live streaming, and clubs, with significant potential in areas like ticket sales, copyrights, IP licensing, and cultural tourism integration [2]
电竞“出海”闪耀国际舞台