Group 1: Tencent - Tencent's mobile game revenue stabilized year-on-year in September, with strong performances from "Delta Action" and "Clash Royale" offsetting high base effects [1][2] - Domestic revenue decreased by 2.7 billion yuan (8%) year-on-year, primarily due to the high base from "MDnF," partially mitigated by new games like "Valorant: Source Action" and "Delta Action" [2] - "Delta Action" achieved a record high revenue of 1.5 billion yuan in September, driven by continuous user growth, with daily active users exceeding 30 million [2] - Overseas revenue increased by 670 million yuan (9%) year-on-year, mainly due to contributions from "Clash Royale," which saw a revenue of over 750 million yuan in September, reflecting a year-on-year increase of 360% [2] Group 2: NetEase - NetEase's domestic mobile game revenue slightly increased by 70 million yuan (1%) year-on-year, with new games like "Yanyun Sixteen Sounds" and "Egg Party" contributing to offset the high base from "Nirvana in Fire" [3] - Overseas revenue grew by 160 million yuan (18%) year-on-year, benefiting from new games such as "Destiny: Rising," which surpassed 100 million yuan in revenue in September [3] Group 3: Market Trends - Tencent is exploring interactive gaming, having released "The Queen's Game" on September 9, achieving cumulative sales of over 1 million [4] - By September 2025, 145 domestic game licenses and 11 import licenses are expected to be issued, with a focus on Tencent's open-world RPG "Return" and miHoYo's new game "Honkai: Origin Spirit" [4]
交银国际:腾讯控股9月手游流水同比企稳 看好网易-S端游延续强劲增势