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潮玩品牌,从拼“上架”到抢“上市”
3 6 Ke·2025-10-15 09:12

Core Insights - The潮玩 industry is witnessing a collective move towards IPOs, driven by internal and external pressures, marking a significant shift in the industry landscape [4][10][12] - The潮玩 market is expected to grow significantly, with a projected total value of 110.1 billion yuan by 2026, reflecting an annual growth rate of over 20% [2] Group 1: Reasons for the IPO Rush - The潮玩 industry is facing a transformation due to changes in market dynamics, regulatory environments, and the need for companies to adapt to a more rational consumer base [4][5] - The era of relying solely on a few popular IPs and blind box strategies is over, as market saturation has led to diminished consumer excitement [5][6] - Companies are now competing on three fronts: IP reserves, channel penetration, and user engagement, which are essential for sustainable growth [6][7] Group 2: Capital Market Dynamics - The investment landscape for潮玩 has evolved, with 2018 marking a peak in VC/PE investment, and the current period being a critical exit window for investors [7][9] - The success of companies like泡泡玛特 has increased investor understanding and acceptance of潮玩, leading to favorable conditions for IPOs [8][9] Group 3: Different Business Models - TOP TOY represents a "channel-driven" model, leveraging a vast distribution network but lacking unique IP development, with over 52.8% of its revenue coming from external IPs [14][15] - 卡游 and Hitcard exemplify an "ecosystem-driven" approach, focusing on collectible card games that foster a strong user community, but face risks related to dependency on a young audience [15][16] - 泡泡玛特 follows an "IP-driven" model, achieving 99.1% of its revenue from proprietary products, but must continuously innovate to maintain consumer interest in its IPs [16][18] Group 4: Industry Challenges and Future Directions - Domestic潮玩 companies lag behind international giants like三丽鸥 and迪士尼 in building a comprehensive IP ecosystem, often relying on short-term strategies [20][21] - Key shortcomings include a lack of long-term IP management, shallow user connections, and ineffective international expansion strategies [22][23][24] - To succeed,潮玩 companies must transition from product suppliers to emotional service providers, focusing on IP co-creation, cross-media storytelling, and compliance-driven innovation [25][26]