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《恋与深空》玩家打上热搜,乙游社区的扭曲与失控
3 6 Ke·2025-10-17 08:03

Core Viewpoint - The article discusses the escalating conflicts among different player factions within the otome game community, particularly focusing on the game "恋与深空" (Love and Deep Space), highlighting how these disputes have become a norm in the industry and reflect a shift in player mentality from gaming for emotional connection to a more fan-like obsession with characters [1][3][10]. Group 1: Player Conflicts - Recent conflicts erupted between "哥推" (Ge Push) and "彻推" (Che Push) players due to a controversial promotional event, leading to widespread online disputes and personal attacks [1][4]. - Prior to this, other factions like "星推" (Xing Push) and "鱼推" (Yu Push) had already engaged in similar conflicts, indicating a pattern of ongoing disputes within the community [3][4]. - The frequency of these conflicts has become so common that they are now seen as a regular occurrence in the otome game market, with players often engaging in verbal battles online [3][4]. Group 2: Community Dynamics - The otome game community is described as being in a state of chaos, with players expressing their frustrations about the constant fighting overshadowing the enjoyment of the games [4][9]. - New players, like 小琳 (Xiao Lin), report feeling overwhelmed by the negativity in the community, which detracts from their gaming experience and leads to thoughts of disengagement [9][10]. - The article suggests that the community's focus has shifted from enjoying the games to engaging in conflicts, mirroring behaviors seen in fan culture [5][7]. Group 3: Psychological Shift - The article notes a significant psychological shift among players, where the distinction between "players" and "fans" has blurred, leading to more emotional and aggressive behaviors from the latter group [7][10]. - The evolution of character design and narrative focus in games like "恋与深空" has contributed to this shift, as players increasingly view male characters as idols rather than just game figures [7][12]. - This change has resulted in players losing their sense of self and emotional independence, as they become more invested in the characters and their narratives, leading to a toxic community environment [12][13]. Group 4: Industry Implications - The article argues that the otome game genre has strayed from its original purpose of providing emotional support and connection for female players, instead emphasizing romantic relationships at the expense of self-identity [10][12]. - The success of games like "恋与深空" has attracted a new audience, but this demographic is more susceptible to the collective emotions of the community, further exacerbating conflicts [7][10]. - The article raises concerns about whether the otome game industry can return to its roots of fostering self-love and emotional fulfillment for players, given the current state of community dynamics [12][13].