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都怪AI让游戏供给井喷,玩家都不够用了
3 6 Ke·2025-10-20 23:31

Core Insights - The gaming industry is facing a structural mismatch with an oversupply of games and a stagnating player base, as highlighted by TechSpot [1] - In 2024, Steam is set to release 18,626 games, a 93% increase from 9,656 in 2020, indicating a trend of oversupply [4] - The integration of AI in game development is transforming the industry, making it easier for developers to create games, but also intensifying competition among them [5][7] Industry Trends - The current gaming landscape is characterized by an overwhelming number of game releases, leading to a "military competition" among developers to stand out [4][9] - AI is becoming a central player in game development, with companies like Valve using tools like ChatGPT to enhance their development processes [5][7] - The lowering of development barriers due to AI is resulting in an unprecedented surge in creative output, reminiscent of the transformative impact of the DOOM engine in the 1990s [7][10] Market Dynamics - The global gaming player base has reached 60% of the population, but growth is stagnating, with 20% of players accounting for nearly half of game spending [12] - Major gaming expenditures are concentrated in North America and Europe, which together represent 46% of global game spending, while emerging markets contribute less [12] - The oversupply of games is concerning as it coincides with stagnant consumer spending, posing challenges for developers to capture player attention in a crowded market [12][14]