Group 1 - The article discusses the challenges faced by authorities in managing underage gaming addiction, highlighting the innovative methods used by minors to bypass identity verification systems [1][2][5] - It emphasizes the prevalence of minors using the identities of wanted criminals for game registration, showcasing a trend of increasingly sophisticated evasion tactics [2][12] - The article notes that despite advancements in technology and regulatory measures, minors continue to find ways to exploit loopholes in the system, indicating a persistent cat-and-mouse game between regulators and young users [10][18][29] Group 2 - The article outlines the evolution of China's anti-addiction measures, which have become some of the most stringent globally, with a significant reduction in gaming time among minors [31][35] - It highlights that as of 2024, over 97% of major gaming companies in China have implemented real-name verification, resulting in an 80% decrease in average gaming time for minors [38] - The article contrasts China's regulatory success with the struggles faced by other countries, such as the UK and Japan, in effectively managing youth access to gaming and social media [43][49][53]
“防沉迷”狠活儿史:凌晨五杀老奶到A级通缉犯
3 6 Ke·2025-10-21 01:12