Core Viewpoint - TOP TOY, a潮玩 brand under Miniso Group, has officially submitted its prospectus to the Hong Kong Stock Exchange, marking a significant step towards its independent listing and reflecting the founder Ye Guofu's ambition to replicate the success of Pop Mart in the潮玩 market [2][4]. Group 1: Company Overview - TOP TOY was incubated by Ye Guofu in the same year Pop Mart went public, and it has become the second-largest domestic潮玩 brand by sales, with a projected market share of 12.3% in 2024 compared to Pop Mart's 2.2% [4]. - In terms of revenue, TOP TOY is expected to achieve 1.909 billion yuan and 1.360 billion yuan in 2024 and the first half of 2025, respectively, with net profits of 294 million yuan and 180 million yuan, which is only one-tenth of Pop Mart's profitability [5]. Group 2: Business Model and Strategy - TOP TOY's listing represents a challenge from a "channel merchant model" to an "IP operator model," aiming to leverage retail efficiency to break through in the IP-driven潮玩 market [6][7]. - The brand currently holds 43 licensed IPs and 17 proprietary IPs, along with over 600 external IPs, but lacks a standout proprietary IP that can drive significant sales [8][9]. - TOP TOY's revenue heavily relies on external IPs, with external product income accounting for about 50% of total revenue from 2022 to the first half of 2025 [16]. Group 3: Market Position and Consumer Perception - TOP TOY attracts a diverse consumer base, including those who feel overlooked by Pop Mart, but it faces criticism regarding product quality and detail compared to its competitor [20][21]. - The brand's pricing strategy is more affordable, with blind box prices ranging from 39 to 59 yuan, compared to Pop Mart's 59 to 79 yuan, but this approach raises concerns about perceived value and emotional connection with consumers [23][24]. - TOP TOY's frequent promotional activities, such as discounts and bundle offers, may undermine its brand value in a market where emotional connection is crucial [27]. Group 4: Future Outlook - The company plans to expand its physical presence significantly, aiming to open over 1,000 stores in 100 countries within five years, leveraging Miniso's extensive distribution network [27]. - However, the challenge remains in cultivating emotional connections with consumers, which is essential for success in the潮玩 industry, as channel efficiency can be replicated but emotional engagement takes time to develop [28].
叶国富馋死了泡泡玛特,但TOP TOY学不会