5人开发的PvE「搜打撤」游戏3天50万销量,「搜打撤」真的需要PvP吗?
3 6 Ke·2025-10-22 02:38

Core Insights - The game "Escape from Duckov" was released on October 16 and quickly reached the second spot on the Steam bestseller list, selling over 500,000 copies within three days and achieving a peak concurrent player count of over 140,000 [1][3]. Game Characteristics - Developed by a small team of five, "Escape from Duckov" stands out in the popular "looter shooter" genre as a PvE (Player vs Environment) game, contrasting with the more common PvP (Player vs Player) format [3][5]. - The game is designed to provide a unique experience that blends elements of both "looter shooters" and "action RPGs," focusing on resource gathering and character progression rather than competitive combat [5][6]. Gameplay Mechanics - The game features a cone-shaped visibility range that changes with day and night cycles, enhancing the tension of resource gathering even in a PvE context [8][10]. - Players can engage in both searching for items and combat, with a focus on the thrill of risk and reward inherent in the looter shooter genre [10][12]. - The game includes a task-driven system that allows players to unlock new items, maps, and character classes, while also enabling the construction and upgrading of a base [13][14]. Player Engagement - The game caters primarily to "runner" players who prefer to gather resources while avoiding combat, although combat still plays a significant role in enhancing the value of collected items [16][18]. - The absence of PvP does not diminish the core enjoyment of risk and reward, as the game still provides a satisfying experience for players seeking to accumulate resources [18][19]. Market Implications - "Escape from Duckov" may offer insights into the competitive "looter shooter" market, suggesting that PvE could be a viable direction for future developments in the genre [21].