百奥家庭互动(02100)第三季度活跃账户为1020万 同比上升37.8%
BAIOOBAIOO(HK:02100) 智通财经网·2025-10-23 09:44

Core Insights - The company reported a significant increase in active accounts and paying accounts in Q3 2025, driven by the launch of new games and sustained performance of existing titles [1] - The average revenue per paying account decreased both quarter-on-quarter and year-on-year, attributed to the user growth structure and initial payment behaviors of new users [1] - The company is focusing on user-centric IP operations and enhancing community engagement through high-quality content and events [2] - Future plans include launching two self-developed games and expanding into international markets to enhance brand recognition and competitive advantage [3] Group 1 - The quarterly active accounts reached 10.2 million, a 29.1% increase from the previous quarter and a 37.8% increase year-on-year [1] - The quarterly paying accounts totaled 1.1 million, reflecting a 22.2% increase both quarter-on-quarter and year-on-year [1] - The average revenue per paying account was RMB 141.2, showing a 19.2% decrease from the previous quarter and a 13.2% decrease year-on-year [1] Group 2 - The company emphasized user demand in its IP operations, achieving notable results with core products like "Aoqi Legend Mobile" and "Aola Star Mobile" [2] - The "Aola Star Mobile" game received positive feedback through collaborations with popular IPs and community engagement initiatives [2] - The company plans to launch two self-developed games, "Chaos Color World" and "Under the Night," which are in the later stages of development [3] Group 3 - The company aims to accelerate its overseas market expansion while deepening its presence in the domestic market [3] - It plans to adapt its IP for global markets and create customized products for niche segments [3] - The focus is on building a diverse product matrix through innovative gameplay and quality content [3]