BAIOO(02100)

Search documents
百奥家庭互动(02100) - 截至2025年9月30日之股份发行人的证券变动月报表
2025-10-02 08:34
FF301 股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年9月30日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 百奧家庭互動有限公司 (於開曼群島註冊成立的有限公司) 呈交日期: 2025年10月2日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 02100 | 說明 | 百奧家庭互動 | | | | | | | | | 法定/註冊股份數目 | | 面值 | | | 法定/註冊股本 | | | 上月底結存 | | | 100,000,000,000 USD | | 0.0000005 | USD | | 50,000 | | 增加 / 減少 (-) | | | | | | USD | | | | 本月底結存 | | | 100,000,000,000 USD | | 0.0000005 | USD | | ...
百奥家庭互动(02100) - 致非登记持有人之通知信函及申请表格
2025-09-25 10:11
BAIOO FAMILY INTERACTIVE LIMITED 百奧家庭互動有限公司 The English and Chinese versions of the Company's Current Corporate Communications are available on the Company's website at www.baioo.com.hk and the website of The Stock Exchange of Hong Kong Limited (the "Stock Exchange") at www.hkexnews.hk respectively (the "Website Version"). The Company strongly recommends you to access the Website Version of Current Corporate Communication. If you have difficulty in receiving email notification or gaining access to the Websi ...
百奥家庭互动(02100) - 致登记持有人之通知信函及申请表格
2025-09-25 10:06
BAIOO FAMILY INTERACTIVE LIMITED 百奧家庭互動有限公司 (Incorporated in the Cayman Islands with limited liability) (於開曼群島註册成立之有限公司) (Stock Code 股份代號:2100) NOTIFICATION LETTER 通知信函 Dear Registered Shareholder(s), BAIOO Family Interactive Limited (the "Company") - Notification of publication of Interim Report 2025 (the "Current Corporate Communication") The English and Chinese versions of the Company's Current Corporate Communications are now available on the Company's website at www.baioo.com.hk and the website of The ...
百奥家庭互动(02100) - 2025 - 中期财报
2025-09-25 10:00
(於開曼群島註冊成立的有限公司) 動 中期報告 5 Interim Report 5 中期報告 動 (incorporated in the Cayman Islands with limited liability) 動 Interim Report 2025 | 2 | 公司資料 | 目錄 | 4 | 公司簡介 | | --- | --- | --- | --- | --- | | 5 | 財務摘要 | 7 | 主席報告 | | | 9 | 釋義及詞彙 | 14 | 管理層討論與分析 | | | 27 | 中期財務資料的審閱報告 | 28 | 中期簡明綜合利潤表 | | | 29 | 中期簡明綜合全面收益表 | 30 | 中期簡明綜合資產負債表 | | | 32 | 中期簡明綜合權益變動表 | 33 | 中期簡明綜合現金流量表 | | | 34 | 中期簡明綜合財務資料附註 | 58 | 其他資料 | | 1 二零二五年中期報告 公司資料 董事會 執行董事 戴堅先生 (主席) 吳立立先生 李沖先生 獨立非執行董事 劉千里女士 王慶博士 馬肖風先生 蔚成先生 審核委員會 提名委員會 戴堅先生 (主席) 馬肖 ...
百奥家庭互动(02100)迎业绩拐点:存量游戏长线优势凸显,新游上线撬动新增长极
智通财经网· 2025-09-01 08:49
Core Insights - The gaming industry in China has shown robust growth in the first half of 2025, with actual sales revenue reaching RMB 168 billion, a year-on-year increase of 14.08%, and the user base growing to 679 million, up 0.72% [1] - Baio Family Interactive (02100) has successfully turned around its performance in 2025, achieving a revenue of RMB 303 million, an 11.2% increase year-on-year, and a profit of approximately RMB 5.65 million, marking a significant recovery [2] - The company's classic IPs, such as "Aoqi Legend," "Obi Island," and "Aola Star," have demonstrated strong performance and long-term operational advantages, contributing to the overall revenue growth [2][3] Company Performance - Baio Family Interactive's revenue growth is attributed to its focus on core business and innovation, with a solid foundation from existing games and a pipeline of new products [2] - The company has increased its R&D investment to 29% of its revenue, indicating confidence in long-term product development and innovation [5] - The flagship mobile game "Obi Island: Dreamland" has seen a surge in monthly active users, driven by continuous content innovation and player engagement strategies [3][4] Product Development - The classic IP "Aoqi Legend" has maintained its appeal with both mobile and web versions showing year-on-year growth, supported by refined operations and innovative collaborations [3] - New products like "Chaos Color World" and "Night Under the Sky" are set to enhance the company's product matrix, targeting market gaps and new user demands [5] - The integration of traditional cultural elements into games, such as the collaboration with the intangible cultural heritage "Xiangyunsha," has enriched the cultural value of the games [4] Global Expansion - Baio Family Interactive is actively pursuing global market opportunities, leveraging its self-developed IPs and localized content to cater to diverse player needs across regions [6] - The company's strategy includes utilizing AIGC technology to improve R&D efficiency and reduce production costs, enhancing the quality of game content [6] - The combination of stable operations of classic games and the launch of new titles is expected to significantly boost revenue and long-term growth prospects [6]
百奥家庭互动迎业绩拐点:存量游戏长线优势凸显,新游上线撬动新增长极
Zhi Tong Cai Jing· 2025-09-01 08:48
Core Insights - The gaming industry in China has shown robust growth in the first half of 2025, with actual sales revenue reaching RMB 168 billion, a year-on-year increase of 14.08%, and the user base growing to 679 million, up 0.72% [1] - Baio Family Interactive (02100) has successfully turned around its performance in 2025, achieving a revenue of RMB 303 million, an 11.2% increase year-on-year, and a profit of approximately RMB 5.65 million, marking a return to profitability [2] - The company's classic IPs, such as "Aoqi Legend," "Obi Island," and "Aola Star," have demonstrated strong recovery and long-term operational advantages, contributing significantly to the company's performance [2][3] Company Performance - Baio Family Interactive's revenue growth is attributed to its focus on core business and innovation, with a solid foundation built on existing games and a pipeline of new products [2] - The company has increased its R&D investment to 29% of its revenue, indicating confidence in its long-term product strategy and innovation capabilities [5] - The flagship mobile game "Obi Island: Dreamland" has seen a surge in monthly active users, driven by continuous content innovation and player engagement strategies [3][4] Product Development - The classic IP "Aoqi Legend" has maintained its appeal with both mobile and web versions showing year-on-year growth, supported by refined operations and innovative collaborations [3] - New products like "Colorful World" and "Night Under" are set to enhance the company's product matrix, targeting market gaps and new user demands [5][6] - The integration of traditional cultural elements into games, such as the collaboration with the intangible cultural heritage "Xiangyunsha," has enriched the cultural value of the games [4] Global Expansion - Baio Family Interactive is actively pursuing global expansion, leveraging its self-developed IPs and localized content to cater to diverse player needs across various regions [6] - The company's strategy includes utilizing AIGC technology to improve R&D efficiency and reduce production costs, enhancing the quality of game content [6] - The combination of stable operations of classic games and the launch of new titles is expected to significantly boost revenue and long-term growth prospects for the company [6]
百奥家庭互动(02100) - 截至2025年8月31日之股份发行人的证券变动月报表
2025-09-01 08:34
FF301 本月底法定/註冊股本總額: USD 50,000 第 1 頁 共 10 頁 v 1.1.1 股份發行人及根據《上市規則》第十九B章上市的香港預託證券發行人的證券變動月報表 截至月份: 2025年8月31日 狀態: 新提交 致:香港交易及結算所有限公司 公司名稱: 百奧家庭互動有限公司 (於開曼群島註冊成立的有限公司) 呈交日期: 2025年9月1日 I. 法定/註冊股本變動 | 1. 股份分類 | 普通股 | 股份類別 | 不適用 | | 於香港聯交所上市 (註1) | | 是 | | | --- | --- | --- | --- | --- | --- | --- | --- | --- | | 證券代號 (如上市) | 02100 | 說明 | 百奧家庭互動 | | | | | | | | | 法定/註冊股份數目 | | | 面值 | | 法定/註冊股本 | | | 上月底結存 | | | 100,000,000,000 | USD | 0.0000005 | USD | | 50,000 | | 增加 / 減少 (-) | | | | | | USD | | | | 本月底結存 | | | ...
从经典IP长线运营到新品全球化布局,百奥家庭互动的增长逻辑
Sou Hu Cai Jing· 2025-08-28 14:13
Core Insights - The company reported a revenue of 303 million RMB and a net profit of 5.65 million RMB for the first half of 2025, indicating a positive turnaround in profitability amidst a robust growth trend in the domestic gaming market [1][3] - The overall gaming market in China saw actual sales revenue reach 168 billion RMB in the first half of the year, with a year-on-year growth of 14.08%, marking a historical high [1] Company Performance - The improvement in the company's performance is attributed to its deep understanding of the vitality of game IPs and innovative operational logic [3] - The long-term operation capability of classic IPs has been a significant factor in the company's performance, with the "Aoqi Legend" IP generating 45.1% of its revenue in the first half of the year [5][6] Product Innovation and Community Engagement - The company has focused on content iteration and community engagement, enhancing user retention through new game versions and gameplay optimizations [6][8] - Collaborations with well-known IPs have increased community activity and brand value, demonstrating the effectiveness of innovative combinations of game IPs with popular culture [8] New Product Development and Global Strategy - The company is not solely reliant on existing IPs but is also investing in new game development and global expansion, with an R&D expenditure of approximately 90 million RMB in the first half of the year [15][16] - New products like "Mimimiha" and "Chaos Color World" are expected to attract younger audiences with their unique art styles and innovative gameplay [18][20] Long-term Growth Strategy - The company is building a sustainable growth framework through ecological long-term operations of old products, breakthroughs in new product categories, and customized global strategies [22]
从经典IP长线运营到新品全球化布局,百奥家庭互动(2100.HK)的增长逻辑
Ge Long Hui· 2025-08-28 11:16
Core Insights - The company reported a revenue of 303 million RMB and a net profit of 5.65 million RMB for the first half of 2025, marking a significant improvement and a turnaround in performance amidst a robust growth trend in the domestic gaming market [1][3] - The overall Chinese gaming market saw actual sales revenue reach 168 billion RMB in the first half of the year, with a year-on-year growth of 14.08%, highlighting the industry's strong recovery and innovation [1] Company Performance - The company's improved performance is attributed to its deep understanding of the longevity of game IPs and innovative operational strategies [3] - The classic IPs have shown resilience through long-term operations, with the "Aoqi Legend" IP generating 45.1% of revenue in the first half of the year, demonstrating effective content iteration and community engagement [5][7] - The "Aobi Island" IP has also shown strong performance, with continuous growth in mobile game revenue and high monthly active users, emphasizing the effectiveness of emotional value supply in female-oriented games [9] Innovation and New Products - The company is not solely reliant on existing IPs but is also focused on developing new games and expanding its global presence, which forms a solid foundation for sustainable growth [14] - The company invested approximately 90 million RMB in R&D in the first half of the year, with several new products expected to launch by the end of the year and into the next [15] - Newly launched games like "Mimimiha" have received positive initial market feedback, indicating potential appeal in gameplay and themes [15][17] Global Expansion - The company is deepening its global strategy by customizing premium products to tap into overseas markets, leveraging its core self-developed IPs [19] - Several products are in the research and testing phase for both domestic and international markets, which is expected to enhance overseas revenue growth and support product innovation through global market feedback [19] Conclusion - The company is building a development framework that supports short-term performance while ensuring long-term growth through ecological long-term operations of old products, breakthroughs in new product categories, and customized global strategies [19]
百奥家庭互动公布中期业绩 经调整净利润644.6万元 同比扭亏为盈
Zhi Tong Cai Jing· 2025-08-28 10:29
Financial Performance - The company reported a revenue of approximately 303 million yuan for the first half of 2025, representing a year-on-year increase of 11.2% [1] - Gross profit was about 149 million yuan, showing an 18.9% year-on-year growth [1] - Adjusted net profit reached 6.446 million yuan, marking a return to profitability compared to the previous year [1] - The overall profit for the period was 5.649 million yuan, also indicating a return to profitability year-on-year [1] Business Segments - Online entertainment business generated approximately 301 million yuan in revenue, up 10.6% year-on-year, driven by strong performance of existing games and continuous content updates [1] - Other business revenue was around 1.8 million yuan, a significant increase of 1,100% year-on-year, primarily due to sales of game-related products [1] Game Development and User Engagement - The company has made continuous breakthroughs in game content innovation and gameplay upgrades, enhancing user engagement through high-frequency cross-border collaborations and interactive gameplay [2] - The core mobile game "Aoki Legend" showed strong monetization, with new character releases and themed events boosting user retention [2] - The game "Aobi Island: Dreamland" focused on long-term user experience needs, achieving record high monthly active users through gameplay innovation and commercial model iterations [2] Cultural Integration - The company is exploring the cultural value of games by integrating traditional Chinese cultural elements, successfully linking traditional culture with younger audiences [3] - A collaborative event with the Foshan Intangible Cultural Heritage Protection Center showcased the ancient craft of Xiangyunsha, enhancing community reputation and driving revenue growth [3]