满屏Bug也敢吹?CEO晒出“史上最烂”AI游戏Demo,地铁穿墙、武器乱变,遭网友群嘲:哥们,这也太烂了……
3 6 Ke·2025-10-27 11:39

Core Viewpoint - The demonstration of AI-generated games may not be as impressive as anticipated, revealing significant limitations in current AI capabilities in game development [1][10]. Group 1: AI Game Demonstration - Matt Shumer, CEO of HyperWrite, showcased an AI-generated shooting game video, claiming it would be amazing [1]. - The video received widespread criticism, with viewers describing it as chaotic and lacking coherence, highlighting failures in visual logic and gameplay mechanics [4][9]. - Specific issues included nonsensical character actions, inconsistent visual elements, and a lack of basic physical logic, leading to a perception of the video as a failed experiment rather than a playable game [5][9]. Group 2: Industry Reactions - The video became a topic of ridicule across social media platforms, with developers and users mocking its quality and expressing concerns about the current state of AI in game development [9][10]. - Comments from the developer community suggested that the video exemplified the fundamental challenges of generative AI in maintaining narrative coherence and player experience [9][11]. - Shumer defended the demonstration, arguing it was an early sample of AI's potential in game development, likening it to early pixel prototypes from the 1980s [10]. Group 3: Future of AI in Game Development - Despite the current shortcomings, there is optimism about the future role of AI in game development, with potential applications in cost reduction and development time [10][11]. - Industry leaders are exploring the integration of AI into game engines like Unity and Unreal, with some independent teams successfully using AI for rapid content generation [10]. - The overall sentiment remains cautious, as the industry acknowledges that while AI may contribute to game creation, it is still far from achieving the level of creativity and coherence expected in high-quality games [11][12].