百联股份:第三季度营收超57.97亿元 首店矩阵构筑消费新地标

Group 1: Financial Performance - In Q3 2025, the company reported revenue exceeding 5.797 billion yuan, with a year-on-year growth of 25.88% in net profit attributable to shareholders after deducting non-recurring items [1] - For the first three quarters of the year, the core business segments, including department stores and shopping centers, generated revenues of 2.358 billion yuan and 1.128 billion yuan respectively, with the outlet segment achieving both revenue and gross margin growth [1] Group 2: Strategic Initiatives - The company is actively aligning with national policies to promote the "first release economy," focusing on creating differentiated competitive advantages through diverse first-store economies, IP collaborations, and innovative scenarios [2] - The launch of various first stores, such as the national first store of the niche outdoor brand ACMEITEM and the self-operated supermarket "Pin Shang Sheng Huo," has attracted significant customer traffic, with the latter seeing 25,000 visitors on its opening day [2] Group 3: Targeting Youth Market - The company is tapping into the Z-generation market by engaging in the "Guzi economy," which focuses on the collection and trading of anime and gaming IP-related products, thus connecting emotional engagement with consumption [3] - During the "Shanghai Summer International Animation Month," the company organized a large-scale ACGN exhibition, resulting in significant sales growth of 31% and 131% for its themed venues, with customer traffic increasing by 14% and 238% respectively [3] Group 4: Consumer Engagement and Ecosystem - Consumers holding tickets from major anime exhibitions can redeem exclusive electronic vouchers at the company's partnered stores, enhancing customer flow and consumption conversion across different business segments [4] - The company emphasizes that its core competitiveness has shifted from mere product sales to creating immersive experiences, cultural resonance, and upgraded consumer experiences, aiming to build a new urban consumption ecosystem [4]