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A股游戏公司三季报大赛:世纪华通稳居榜首,游族网络净利大增13倍,汤姆猫“失色”盈转亏
Hua Xia Shi Bao·2025-10-31 14:54

Core Insights - The A-share gaming companies have shown significant growth in revenue and net profit, indicating an increase in global competitiveness among Chinese game developers [2][3] - Century Huatong leads the A-share gaming sector with a revenue of 27.223 billion yuan and a net profit of 4.357 billion yuan for the first three quarters of 2025, marking a 75.31% and 141.65% year-on-year increase respectively [4][5] - Despite the successes of some companies, seven firms, including Tom Cat, reported losses [2][10] Group 1: Company Performance - Century Huatong's revenue for the first three quarters reached 27.223 billion yuan, double that of the second-ranked Sanqi Interactive Entertainment, which reported 12.461 billion yuan [3][4] - Giant Network also performed well, achieving a revenue of 3.706 billion yuan in Q3, a year-on-year increase of 115.63%, and a net profit of 640 million yuan, up 81.19% [5] - Youzu Network reported a net profit growth of 1374.60%, with a revenue of 1.019 billion yuan for the first three quarters [7][8] Group 2: Game Launches and Market Trends - Century Huatong's success is attributed to its hit game "Whiteout Survival," which has surpassed 200 million downloads and topped the global mobile game revenue chart [5][6] - Giant Network's success is driven by the game "Supernatural Action Team," which is expected to perform well during key holiday periods [6][7] - Youzu Network has strengthened its global game operations and AI business integration, enhancing its long-term growth potential [8][9] Group 3: Challenges and Setbacks - Shenzhou Taiyue experienced a decline in both revenue and net profit, with a Q3 revenue of 1.38 billion yuan, down 5.3% year-on-year [10][11] - Tom Cat reported a revenue drop of 19.77% to 697 million yuan, resulting in a net loss of 43.94 million yuan, a significant decline from the previous year's profit [12][13] - The transition to AI hardware for Tom Cat has not yet translated into effective consumer engagement, limiting its growth potential [13]