Core Insights - Roblox reported Q3 2025 revenue growth of 48% year-over-year to $1.4 billion, with bookings for virtual currency Robux increasing by 51% to $1.9 billion [1][3] - Daily Active Users (DAU) reached 151.5 million, a 70% increase year-over-year, with total engagement hours at 39.6 billion, up 91% [1][3] - The growth in DAU and engagement time indicates a rising trend in average user participation [1] Regional Performance - DAU in the Asia-Pacific (APAC) region grew by 108%, the highest globally, while Europe and North America saw increases of 56% and 32%, respectively [3] - For users aged 13 and above, DAU increased by 89%, surpassing 100 million, while users under 13 grew by 44% [3] - Engagement time in APAC rose by 127%, with Europe and North America increasing by 82% and 47%, respectively [3] User Engagement and Content - The surge in user numbers and engagement is attributed to the emergence of popular content since Q2 2025, including titles like "Grow a Garden" and "99 nights in the forest" [6] - The average bookings per daily active user (ABPDAU) remained stable at $12.68, with regional variations showing a 13% increase in the US/Canada and 22% in Europe [3][6] Financial Performance - Despite revenue growth, Roblox reported a net loss of $250 million in Q3 2025, with creator payout expenses rising by 85% and infrastructure costs increasing by 61% [6] - Roblox announced a 7% increase in the creator payout percentage effective September 2025 [6]
Roblox日活用户超1.5亿人,北美以外地区增长显著