被TGA 12个奖项提名,是什么感受?
3 6 Ke·2025-11-24 11:09

Core Insights - The game "Clair Obscur: Expedition 33" has exceeded expectations in popularity and emotional resonance among players, leading to a strong positive response from both media and the gaming community [1][2][4] - The development team at Sandfall Interactive emphasizes their independence and commitment to creating games they are passionate about, rather than focusing on expanding their studio size [4][6] - The game features a deep turn-based combat system and a linear exploration style, aiming for a concise gameplay experience with rich storytelling and animations [7][9] Company Overview - Sandfall Interactive is described as a small art studio that prioritizes creative freedom and the production of games that resonate with their interests [4][6] - The studio's team size is approximately 30 core members, with external assistance for animation and QA testing, leading to discussions about their classification as an independent or 2A studio [4][6] Game Development Philosophy - The design team aimed for a small-scale project with a clear vision, allowing for manageable workloads and efficient development processes [6][7] - The JRPG style of "Clair Obscur: Expedition 33" facilitated a controlled project scope, enabling the team to focus on quality over quantity [6][7] Future Aspirations - The success of "Clair Obscur: Expedition 33" has encouraged the team to continue taking creative risks and exploring innovative ideas in future projects [4][6] - The studio intends to maintain its artistic approach, integrating music, visuals, and narrative cohesively in their games [9]