近半数美国儿童今年圣诞节希望收到游戏内货币
Sou Hu Cai Jing·2025-11-27 08:41

Group 1 - Microtransactions have become deeply embedded in gaming culture, with 58% of PC game revenue coming from in-game purchases last year [1] - Despite strong consumer interest, many creators oppose the use of microtransaction mechanisms in games, yet data from the Entertainment Software Association (ESA) indicates that in-game purchases are here to stay in the short term [1] - During the Christmas season, 43% of children in the U.S. asked their parents for in-game currency, and 60% of surveyed children plan to purchase game-related products, with nearly half of their spending directly or indirectly involving in-game currency or microtransactions [1] Group 2 - The demand for physical games remains strong, with 37% of surveyed children expressing a desire for physical game discs or cartridges [1] - Game consoles are among the top three items on children's Christmas wish lists, with over 25% of surveyed children indicating an intention to purchase console devices [1] - ESA's survey of adults revealed that nearly one-third (33%) of parents plan to buy gaming products for their children this Christmas, including console devices and in-game currency [2] - The strong public demand for video games is expected to significantly boost sales of PlayStation 5 and Xbox Series consoles during the holiday season [2] - The gaming industry is anticipated to reach unprecedented revenue peaks with the scheduled release of "GTA 6" during next year's holiday season [2]