Core Insights - The core viewpoint of the article is that the Chinese esports industry is projected to experience steady growth, with significant increases in revenue and user base by 2025 [1] Industry Overview - By 2025, the revenue of China's esports industry is expected to reach 29.331 billion yuan, representing a year-on-year growth of 6.40% [1] - The user base for esports in China is anticipated to exceed 495 million, showing a notable increase with a growth rate of 1.06% compared to the previous year [1] Game Platform Distribution - Among the main products in the esports gaming sector, mobile games account for 58.6%, client games for 25.3%, games available in both versions for 12.1%, and web games for 4.0% [1] Competitive Landscape - In 2025, there will be a total of 142 non-performance esports events with professional players at the provincial level and above, an increase of 18 events from the previous year [1] - By the end of 2025, there will be 165 esports clubs in China, with cities like Shanghai, Beijing, Guangzhou, and Shenzhen hosting 10 or more clubs each [1] - Shanghai remains the city with the highest number of esports clubs, continuing to lead in this aspect [1]
中国音像与数字出版协会:2025年中国电子竞技产业收入为293.31亿元 同比增长6.4%
Zhi Tong Cai Jing·2025-12-04 12:01