游戏工委报告:7成超时未成年玩家用家长信息规避防沉迷

Group 1 - The report indicates that by 2025, 71% of minors will have their gaming time limited to within 3 hours per week, a figure that has remained stable for four consecutive years [1] - A significant issue highlighted is the lack of family supervision, with 73.4% of minors exceeding gaming limits using their parents' or guardians' accounts to bypass restrictions [1] - The report emphasizes the need for enhanced family education, as parents are often complicit in helping children circumvent gaming restrictions, with 44.84% of parents having registered accounts using their children's information [1] Group 2 - Game companies are actively exploring ways to empower family supervision, with Tencent introducing tools to facilitate parental control, such as a "temporary game switch" and a "parental self-service facial recognition" feature [2] - Tencent's initiatives aim to transform prohibitive measures into collaborative management strategies, addressing the challenges parents face in monitoring their children's gaming activities [2] - The report also notes a shift in minors' online entertainment preferences, with gaming accounting for less than 20% of their online time by 2025, underscoring the importance of parental oversight [3]