Group 1 - The report indicates that by 2025, 71% of minors will have their gaming time limited to 3 hours per week, a figure that has remained stable for four consecutive years [1] - A significant issue is the lack of family supervision, with 73.4% of minors exceeding gaming limits using parents' or guardians' accounts to bypass restrictions [1] - The report highlights that parents, instead of fulfilling their supervisory roles, are often assisting children in circumventing anti-addiction measures, with 44.84% of parents having registered accounts using their IDs [1] Group 2 - Game companies are actively exploring ways to empower family supervision, with Tencent introducing tools to facilitate parental management of gaming time [2] - Tencent's new tools include a "temporary game switch" for flexible time settings and a "parental self-service facial recognition" feature to prevent children from misusing parents' accounts [2] - The integration of technology and services aims to help parents learn effective supervision methods, with initiatives like AI assistants and visual behavior insight reports [2] Group 3 - The report also shows a shift in minors' online entertainment preferences, with gaming accounting for less than 20% of their online time by 2025, indicating a need for parental oversight [3] - The collaboration of government, enterprises, and families is essential to create a comprehensive governance framework to ensure the healthy development of minors [3]
2025游戏工委未保报告:游戏防沉迷进入“家庭攻坚”阶段