拉瑞安CEO为《神界》用AI辩护,引发粉丝与前员工不满
Sou Hu Cai Jing·2025-12-20 03:36

Core Viewpoint - Larian Studios' CEO Swen Vincke defended the use of generative AI in the early development stages of the game "Baldur's Gate," which has sparked concerns among former employees and fans regarding the implications of AI in creative processes [1][3]. Group 1: Company Position on AI Usage - Larian Studios has been experimenting with AI for generating creative ideas, creating presentations, writing placeholder text, and concept art design, while acknowledging internal opposition to this approach [3]. - Vincke emphasized that the majority of the company's staff accepts the use of AI, but clarified that no AI-generated content will appear in the final game, as all artistic and textual content will be created by human employees [3][5]. - The company currently employs 72 artists, including 23 concept artists, and is actively recruiting more, asserting that the artworks produced are original and that the use of AI is not intended to replace artists [5][7]. Group 2: Reactions and Controversy - Vincke's statements have led to backlash from fans and former developers, with one ex-employee accusing him of dishonesty regarding the acceptance of AI [5]. - Another former artist expressed concern over the direction of the company, urging respect for the creative talents of employees and cautioning against reliance on AI for creativity [5]. - In response to the growing criticism, Vincke reiterated on social media that the company is not aggressively promoting AI or using it to replace artists, but rather exploring possibilities to enhance their work [7][9].