国内游戏年收入3507亿元;上海发布游戏“沪十条”丨游戏周报
2 1 Shi Ji Jing Ji Bao Dao·2025-12-21 10:57

Industry Overview - The annual game industry conference in Shanghai revealed that the domestic game market is projected to achieve actual sales revenue of 350.79 billion yuan by 2025, representing a year-on-year growth of 7.68% [3] - The user base is expected to reach 683 million, with a growth rate of 1.35% [3] - The report also highlighted that the revenue from self-developed games in the domestic market is anticipated to be 291.1 billion yuan, growing by 11.64% [3] Policy Developments - Shanghai announced the "Game Hu Ten Measures" to support the development of the gaming and esports industry, focusing on resource allocation to key areas [6] - Guangzhou's Tianhe District introduced two policies aimed at promoting high-quality development in the digital cultural industry, providing financial support to cultural enterprises [7] Company Updates - NetEase's game "Where Winds Meet" achieved over 15 million players in its first month of overseas release [8] - The 2D game "New Moon Journey" announced it will stop content updates but will keep its servers operational [9] Legal and Acquisition News - Sony and Tencent reached a settlement in the infringement case regarding the game "Wild Horizon," with Sony withdrawing its lawsuit [10] - Ubisoft acquired a free-to-play 4V4 MOBA game titled "March of Giants" from Amazon Game Studios [11] Financial Performance - CyberAgent's game division reported a full-year sales revenue of 216.7 billion yen (approximately 9.67 billion yuan), with a year-on-year increase of 10.6% [13] - The operating profit surged by 96.5% to 60 billion yen (approximately 2.68 billion yuan), with Cygames contributing significantly to this growth [13]