每一步都Roll出大成功的《33号远征队》,真的只是靠运气吗?
3 6 Ke·2025-12-23 10:23

Core Insights - "The Game Awards" recognized "Expedition 33" as a major success, winning multiple industry awards and gaining acclaim from both media and players, despite controversy over its classification as an indie game [1][21] - The success of "Expedition 33" is attributed to a series of fortunate coincidences and unconventional resource acquisition methods, leading to a narrative of luck in its development [1][2] Team Composition - The initial team of Sandfall was formed through personal connections of producer Guillaume Broche, who recruited colleagues and friends from Ubisoft, along with talent found online [1][4] - Approximately 80% of Sandfall's 30 employees were either recent graduates or newcomers to the gaming industry, showcasing a unique blend of fresh perspectives [2][21] - The recruitment process emphasized finding individuals who shared similar interests and aesthetic sensibilities, rather than focusing solely on industry experience [10][12] Development Process - The development of "Expedition 33" was marked by a series of fortunate events, including the timing of the pandemic, which allowed team members to seek new opportunities and collaborate on the project [12][13] - The use of Unreal Engine 5 provided significant advantages, enabling a small team to create a visually impressive game that would have been difficult to achieve five years prior [13][17] Publishing and Marketing - The partnership with Kepler Interactive, a unique publisher focused on supporting indie projects, played a crucial role in elevating the game's visibility and quality without interfering in the creative process [14][17] - Kepler Interactive provided funding for development and marketing, including high-profile voice actors and promotional collaborations, significantly enhancing the game's reach [17][18] Industry Impact - The unconventional approach of Sandfall and the success of "Expedition 33" challenge traditional industry norms, suggesting a potential shift towards smaller, more agile development teams that can produce innovative content without extensive resources [21][24] - The game has sparked discussions about the future of game development, particularly in how smaller teams can leverage external resources and talent to create compelling experiences [23][24]