Core Insights - The 二次元 (2D) gaming market is experiencing significant decline, with over 20 games expected to cease operations or updates by 2025, indicating a severe contraction in the industry [1][27] - The 二次元 mobile game market's actual sales revenue is projected to be 282.81 billion yuan in 2025, reflecting a year-on-year decrease of 3.64% [3][7] - The market is undergoing a major reshuffle, with traditional companies focusing on next-generation products while many smaller developers face closure [6][39] Market Trends - The 二次元 gaming sector has seen a drop in the number of new successful titles, with only 14 games entering the iOS top 10 in 2025 compared to 20 in 2024 [9][22] - Established titles like 《原神》 and 《崩坏:星穹铁道》 are showing signs of decline, with fluctuations in their rankings on the iOS charts [12][14] - The market is increasingly dominated by a few top products, leading to a "head product solidification" phenomenon [7][26] Company Dynamics - Major companies like 米哈游 and 网易 are adapting by focusing on high-quality content and exploring new gameplay mechanics to retain player interest [40][42] - The closure of several high-profile games, such as 《白夜极光》 and 《机动都市阿尔法》, highlights the challenges faced by even well-known developers [31][32] - The trend of "game shutdowns" has intensified, with many mid-tier games failing to meet market expectations and subsequently ceasing operations [27][38] Future Outlook - The 二次元 market is at a critical juncture, with 2026 expected to bring a wave of new products that could redefine the landscape, moving away from the "百团大战" (hundred-group war) to a more competitive environment among a few top teams [50][51] - The industry's evolution is driven by changing player expectations, with a growing demand for unique experiences and innovative business models [39][45] - The upcoming product releases in 2026 are anticipated to be more sophisticated, focusing on unique gameplay and differentiated offerings to capture market share [47][48]
超20款二游停运,26年二游将迎来大变局