拉瑞安CEO谈AI后,多名游戏美术炮轰领导不懂实际工作
Sou Hu Cai Jing·2026-01-02 07:55

Core Viewpoint - The CEO of Larian Studios, Swen Vincke, stated that while the company is experimenting with generative AI tools, it has not significantly improved efficiency. The studio continues to prioritize original artwork and is actively hiring concept artists [1][3]. Group 1: Use of Generative AI in Game Development - Larian Studios uses AI tools to explore reference materials and create rough sketches, but these are later replaced with original concept art [3][5]. - Concept artists express concerns that using AI-generated images complicates their work, as it may limit creative exploration and lead to a lack of originality [6][9]. - Many artists believe that AI-generated images do not capture the intent behind the original works, making it difficult to use them effectively in the creative process [9][11]. Group 2: Impact on Concept Artists - Concept artists spend a significant amount of time collecting reference materials, and the introduction of AI tools is seen as potentially detrimental to their workflow [4][5]. - Artists report that reliance on AI-generated images can lead to misunderstandings and miscommunications within teams, as AI outputs may not align with the creative vision [13][15]. - There is a growing concern that the use of generative AI could hinder the career prospects of emerging artists, as studios may prefer AI-generated content over hiring new talent [17][18]. Group 3: Industry Perspectives - The gaming industry is witnessing a shift where some companies are mandating the use of AI-generated references, which artists find problematic [11][12]. - Artists emphasize the importance of human creativity and the unique insights that come from traditional artistic processes, arguing that AI cannot replicate the depth of human experience [19][20]. - There is a call for industry leaders to reconsider the role of generative AI in the creative process, as it may undermine the artistic integrity of game development [22].