Core Viewpoint - The article discusses the potential negative impacts of language learning apps, particularly Duolingo, on minors, highlighting issues such as game addiction, inappropriate content, and the need for better content regulation and parental involvement [1][2][4][8]. Group 1: User Behavior and Concerns - Children using Duolingo have shown signs of game addiction, mimicking exaggerated behaviors from the app, which raises concerns about their emotional expression and social interactions [2][4]. - The app's gamified learning approach, while initially engaging, can lead to excessive focus on game mechanics rather than actual learning, resulting in a detrimental impact on educational outcomes [9][14]. Group 2: Content Appropriateness - Some content within Duolingo includes themes that may not be suitable for younger audiences, such as references to LGBTQ+ topics and unconventional social behaviors, which could confuse children lacking the maturity to understand these concepts [4][8]. - The lack of a content grading system in China raises concerns about the suitability of materials for different age groups, emphasizing the need for tailored content that aligns with children's cognitive abilities [8][16]. Group 3: Regulatory and Parental Involvement - Experts suggest that language learning apps should implement measures to prevent addiction, similar to those used in online gaming, to balance educational value with user engagement [15][16]. - There is a call for the establishment of guidelines for educational apps to ensure that gamification serves educational purposes rather than merely attracting users for profit [15][16].
争议多邻国疯癫式劝学:幼儿疑似学习游戏成瘾,模仿黑化、发疯表情与翻白眼行为
Bei Jing Shang Bao·2026-01-08 12:05