Core Viewpoint - The article discusses the potential negative impacts of language learning applications, particularly Duolingo, on minors, highlighting issues related to game addiction, inappropriate content, and the need for better content regulation and parental involvement [1][6][10]. Group 1: Game Addiction Concerns - Language learning platforms like Duolingo utilize gamification to enhance user engagement, but this can lead to excessive screen time and game addiction among minors [7][10]. - A case study of a parent, Liu Jing, illustrates how her child became addicted to the gaming aspects of Duolingo, prioritizing game challenges over actual learning [8][10]. - Experts suggest that while gamification can motivate learning, it risks overshadowing educational content, especially for younger users who may develop an external dependency on rewards rather than intrinsic interest in learning [8][10]. Group 2: Inappropriate Content - Concerns have been raised about the inclusion of content in Duolingo that may not be suitable for children, such as references to LGBTQ topics and unconventional social behaviors [4][5]. - Parents argue that children may misinterpret exaggerated character behaviors in the app as acceptable social norms, potentially affecting their emotional and social development [3][5]. - The lack of age-appropriate content in language learning apps poses a risk of children forming fragmented understandings of complex social issues [5][6]. Group 3: Need for Regulation - There is a call for the establishment of content grading systems to protect minors, particularly for digital content that may not align with their cognitive and emotional maturity [6][10]. - Experts advocate for the development of specific guidelines for educational applications to balance the enhancement of learning interest with the prevention of addiction and irrational spending [10][11]. - Recommendations include implementing mandatory features such as usage time limits and rest prompts for minors, as well as ensuring that gamification elements serve educational purposes rather than merely attracting users [11][12].
多邻国疯癫式劝学争议