这类每年疯狂赚钱的游戏,为啥老有人说它要死了?
3 6 Ke·2026-01-09 01:23

Core Viewpoint - The MMORPG genre is experiencing a decline in popularity, with significant cancellations and layoffs in the industry, yet market data suggests a steady growth in the PC MMORPG segment, leading to a paradoxical situation where the genre appears both alive and struggling [1][3][6]. Market Trends - According to Archive Market Research, the global market size for PC MMORPGs is projected to grow from $4.063 billion in 2024 to $5.066 billion in 2025, indicating a positive revenue trend despite player sentiment [6]. - The MMORPG community shows nostalgia for older games, with titles like "Dream of the Red Chamber" (2001) and "RuneScape" (2001) still attracting significant player bases, suggesting a disconnect between market data and player engagement [7][11]. Player Demographics - The 18-34 age group represents 48.62% of the MMORPG market in 2024, with the under-18 demographic growing rapidly, projected to have a compound annual growth rate of 11.43% by 2030 [12]. - Despite perceptions that MMORPG players are aging, the data indicates a substantial presence of younger players, challenging the narrative of a declining player base [11][12]. Development Challenges - MMORPGs face high development costs, with projects like "Star Wars: The Old Republic" costing $200 million, while many developers struggle to replicate the success of landmark titles like "World of Warcraft" [19][21]. - The genre's inherent design requires significant time investment from players, leading to a perception of MMORPGs as outdated and not aligned with modern gaming preferences [27][30]. Industry Sentiment - Reports indicate a structural decline in the MMORPG market, with a decrease in new game launches and a sentiment among developers that the genre is becoming a trap [36][37]. - The success of "Yan Yun Sixteen Sounds," which is perceived as an MMORPG despite not being marketed as one, highlights the potential for innovation within the genre, suggesting that new approaches may be necessary for revitalization [37][38].

这类每年疯狂赚钱的游戏,为啥老有人说它要死了? - Reportify