Core Insights - The mobile gaming market is witnessing a significant rise in revenue, particularly in the casual gaming sector, with Chinese mobile games dominating the global revenue rankings for 2025 [1][2]. Group 1: Market Performance - Chinese mobile games occupy nearly half of the global revenue rankings for mobile games in 2025, showcasing their strong market presence [1]. - Casual games, especially those in the SLG (Simulation and Strategy Game) and merge genres, are emerging as strong contenders, with titles like FirstFun's "Last War" and Diandian Interactive's "Kingshot" making notable impacts [2][3]. Group 2: Game Highlights - "Gossip Harbor," a merge game developed by Lemon Microfun, achieved over $550 million (approximately 3.9 billion RMB) in revenue, marking a 242% year-on-year increase [2][3]. - Other merge games like "Tasty Travels" and "Vacation Home" are also gaining traction, with "Tasty Travels" generating over $50 million (approximately 350 million RMB) in its first year [6][10]. Group 3: Industry Trends - The trend of SLG companies entering the merge game sector indicates a strategic shift towards leveraging their strengths in gameplay design and marketing to capture a growing audience [10][12]. - The merge genre's appeal lies in its strong interactivity and compatibility with other gameplay styles, making it attractive for both players and developers [35][36]. Group 4: Player Demographics - The primary audience for merge games is predominantly located in Europe and North America, where players favor casual, low-barrier gaming experiences [46][41]. - The successful marketing strategies employed by SLG companies align well with the preferences of the merge game audience, enhancing their potential for revenue generation [38][39]. Group 5: Future Outlook - The merge game category is expected to continue its growth trajectory, with both new and existing titles showing strong commercial performance [49][51]. - The shift from narrative-driven gameplay to a focus on engaging mechanics and player retention is likely to define the future of the merge game market [30][51].
北京圈一大批公司靠它赚疯了:第1名年入39亿,暴涨242%
3 6 Ke·2026-01-22 02:42