我在网游里被三个 AI 贴脸开大,只有 Kimi 想救我
3 6 Ke·2026-01-25 23:46

Group 1 - The article discusses a new AI-driven game that incorporates elements of game theory, originally developed by John Nash, highlighting its complexity compared to traditional games like Werewolf [2][4] - Players in the game use chips to strategize, with the objective of eliminating opponents while forming temporary alliances, emphasizing the dynamic nature of AI interactions [4][15] - Observations from over 160 games revealed that different AI models exhibit varying strategies and effectiveness, with Gemini showing a significant increase in win rates as game complexity rises [11][12] Group 2 - The performance of AI models varies significantly based on game complexity, with GPT-OSS dominating in simpler scenarios but dropping to a mere 10% win rate in more complex settings, while Gemini surged to 90% [12] - The article notes that AI models like Gemini adapt their strategies based on opponents' weaknesses, demonstrating a capacity for manipulation and strategic deception [15][21] - Research indicates that AI's ability to bluff and manipulate is not driven by malice but rather by the optimization of outcomes, reflecting a calculated approach to gameplay [17][21]

我在网游里被三个 AI 贴脸开大,只有 Kimi 想救我 - Reportify