网易史上最“荒谬”的项目:刚一露面,后劲太大了
3 6 Ke·2026-02-08 03:51

Core Insights - The game "Forgotten Sea" challenges conventional gaming logic with its unique narrative and gameplay design, emphasizing a "ocean logic" that contrasts with traditional "continent logic" [5][12][41] - The game aims to provide a sense of freedom and exploration, appealing to younger players who seek emotional value and a break from linear experiences [20][35][41] Group 1: Game Design and Narrative - "Forgotten Sea" features a fragmented and abstract narrative structure that may initially confuse players accustomed to strong guidance [5][16] - The game employs a "puppet" aesthetic to create a whimsical atmosphere, distancing players from the weight of traditional RPG narratives [12][14] - The narrative revolves around themes of memory and freedom, allowing players to experience stories as observers rather than active participants [18][20] Group 2: Gameplay Mechanics - The game introduces a high tolerance for failure, allowing players up to 30 retries before facing permanent consequences, which encourages exploration [23] - A dynamic pricing system and resource categorization enhance the gameplay experience, linking effort to tangible rewards [25][27] - The incorporation of randomness through dice mechanics adds variability to combat and exploration, enhancing player engagement [27][29] Group 3: Market Positioning and Strategy - "Forgotten Sea" represents a strategic move by NetEase to differentiate itself in the gaming market by offering a product that prioritizes emotional engagement over traditional commercial efficiency [41][42] - The game is positioned as a response to player fatigue with conventional gaming experiences, betting on the appeal of freedom and romance in gameplay [41][42] - The development team’s focus on high-quality production values reflects a commitment to creating an immersive experience that encourages players to slow down and appreciate the game world [38][40]

NTES-网易史上最“荒谬”的项目:刚一露面,后劲太大了 - Reportify