Core Insights - The game "God of War: Sons of Sparta" is a 2D Metroidvania prequel developed by Sony Santa Monica and Mega Cat Studios, diverging from the traditional "Sad Dad Simulator" theme to focus on a younger Kratos, which presents both advantages and disadvantages [2][5] Pricing and Value - The game took approximately 31 hours to complete, and the $30 price point is considered appropriate given its first-party status and overall quality, despite some imperfections [3][4] Artistic Expectations - The game prompts reflections on expectations and acceptance in art, suggesting that it should be appreciated for what it is rather than what it could have been, even if it lacks the action-movie flair of previous titles [5][6] Gameplay Experience - Players can expect a large 2D map with visually appealing backgrounds, a solid progression system, and enjoyable combat mechanics, although the game is noted for its slower pacing compared to earlier installments [6][7] Voice Acting and Soundtrack - The voice acting has been criticized for being lackluster, while the soundtrack and boss designs received positive remarks, contributing to a challenging yet fair gameplay experience [8][9] Narrative Quality - The story is described as underwhelming, akin to a mediocre young adult novel, failing to engage players deeply despite some memorable moments [9][10] Player Engagement - Low trophy completion rates suggest that many players may not be fully engaging with the game, potentially due to pacing issues or increased difficulty [11] Overall Impression - Despite a desire for more excitement and traditional elements, the game is recognized as a competent 2D action title that offers enjoyable gameplay over its duration [12]
‘God Of War: Sons Of Sparta’ Final Thoughts: It Is What It Is