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Take-Two (TTWO) Q4 Loss Widens Y/Y, Revenues Decline
TTWOTake-Two Interactive Software(TTWO) zacks.com·2024-05-17 13:15

Quarter Details Recurrent consumer spending (which is generated from ongoing consumer engagement and includes virtual currency, add-on content, in-game purchases and advertising) decreased 2% year over year. It accounted for 79% of total GAAP net revenues. Recurrent consumer spending declined due to Grand Theft Auto Online, although it was up for virtual currency and GTA+. Take-Two Interactive Software (TTWO) incurred fourth-quarter fiscal 2024 GAAP net loss of $17.02 per share, wider than a loss of $3.62 r ...