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传媒行业周报2024年40期:国内AI原生应用MAU破亿,字节发布首款AI耳机
Guotai Junan Securities·2024-10-13 09:09

Investment Rating - The report maintains an "Overweight" rating for the media industry [1] Core Insights - In September 2024, the domestic AI native applications reached a Monthly Active Users (MAU) of 125 million, growing over 1.5 times since the beginning of the year, with ByteDance launching its first AI headset [2][4] - The media sector index fell by 9.67%, ranking last among 31 industries, suggesting a need for strategic investment in high-growth verticals [3][6] Summary by Sections 1. Domestic AI Native Applications MAU Exceeds 100 Million - The MAU for domestic AI native applications reached 125 million in September 2024, up from 49.38 million at the start of the year, marking a growth of over 1.5 times [7] - The top five AI applications account for 62.3% of the total MAU, with ByteDance's Doubao leading at 47.02 million MAU, a 16.6% increase [7][10] - Global rankings show ChatGPT at 225 million MAU, with Doubao following at 47.02 million, indicating strong competition in the AI application market [11] 2. ByteDance Launches AI Smart Headset - ByteDance introduced its first AI smart headset, Ola Friend, on October 10, 2024, integrating its Doubao model for enhanced user interaction [12] - The headset is priced at 1199 yuan and is set to be officially released on October 17, 2024 [12][13] 3. Weekly Industry and Company News - The media sector index's decline indicates a challenging environment, with recommendations to focus on companies with strong growth potential [3][6] - Notable companies recommended for investment include Shanghai Film, Kayi Network, and Meitu [11] 4. Media Listed Company Announcements - Various companies in the media sector have made announcements regarding new projects, investments, and financial updates, reflecting ongoing activity in the industry [24][25][26] 5. Industry Key Data Updates - The report includes updates on box office performance and market trends, highlighting the competitive landscape within the media industry [31][32]