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传媒行业半年度策略:多主线布局,攻守兼备
Zhongyuan Securities·2025-06-19 09:18

Group 1 - The media sector has shown excellent performance over the past year, with a significant increase of 36.04%, outperforming the CSI 300 index by 26.45 percentage points [10][11][15] - In 2024, the media sector's overall performance declined, with total revenue of 549.80 billion yuan, a slight decrease of 0.10%, and a net profit of 17.88 billion yuan, down 56.58% year-on-year [17][20] - The first quarter of 2025 saw a recovery in the media sector, with revenue reaching 134.23 billion yuan, an increase of 5.02%, and net profit rising by 44.47% to 11.03 billion yuan [20][21] Group 2 - The gaming industry is experiencing stable growth, with the domestic gaming market size reaching approximately 325.78 billion yuan in 2024, a year-on-year increase of 7.53% [29] - The overseas revenue from self-developed games reached 18.56 billion USD in 2024, marking a year-on-year growth of 13.39% [39] - The issuance of game licenses has increased significantly, with 1,306 domestic game licenses issued in 2024, a year-on-year increase of 33.67% [49][51] Group 3 - The IP derivative market is witnessing strong growth, with the global market size expected to reach 100 billion yuan by 2025, driven by the rise of new consumer demographics [6][9] - The publishing sector remains stable, with a solid demand for educational materials and a focus on high-dividend stocks for long-term returns [6][27] - The publishing sector's revenue in 2024 was 148.48 billion yuan, with a slight decrease of 2.46% year-on-year, but the first quarter of 2025 showed resilience with a revenue of 32.19 billion yuan [28][20]