万联晨会-20251223
Wanlian Securities·2025-12-23 01:37

Core Insights - The A-share market saw collective gains on Monday, with the Shanghai Composite Index rising by 0.69%, the Shenzhen Component Index increasing by 1.47%, and the ChiNext Index up by 2.23%. The total trading volume in the Shanghai and Shenzhen markets reached 1.8617 trillion yuan [2][7] - The banking sector announced a one-time credit repair policy for small personal overdue information under 10,000 yuan, applicable to credit cards, home loans, and consumer loans, emphasizing that full repayment of overdue debts is required for eligibility [3][7] - Precious metals experienced a significant surge, with spot gold surpassing 4,440 USD/oz and spot silver breaking 69 USD/oz, both reaching historical highs. Analysts expect gold prices to rise further to 4,900 USD/oz next year [3][8] Industry Overview - The domestic gaming market is projected to reach new highs in revenue and user scale in 2025, with actual sales revenue expected to be 350.789 billion yuan, a year-on-year increase of 7.68%, and a user base of 683 million, growing by 1.35% [9][10] - The mobile gaming sector remains dominant, with actual sales revenue of 257.076 billion yuan in 2025, reflecting a 7.92% year-on-year growth, accounting for 72.39% of the total market [10] - The client-side gaming market is expected to see a significant revenue increase of 14.97%, reaching 78.16 billion yuan, driven by popular titles and cross-platform products [11] - The mini-program gaming market is anticipated to grow by 34.39%, with revenue reaching 53.535 billion yuan, highlighting the trend of "APP games miniaturization" [12] - Self-developed games in the overseas market have consistently generated over 100 billion yuan for six consecutive years, with actual sales revenue of 20.455 billion USD in 2025, marking a 10.23% increase [12]