网易(NTES):4Q收入低于预期,游戏递延周期增长
HTSC·2026-02-12 02:03

Investment Rating - The report maintains a "Buy" rating for the company with a target price of $174.34, corresponding to a 19.6x PE for the adjusted net profit in 2026 [7][5]. Core Insights - The company's 4Q25 total revenue increased by 3% year-on-year to 27.5 billion RMB, which was below the consensus estimate by 5%, primarily due to an increase in the deferral period for game revenues [1][2]. - Adjusted net profit decreased by 27% year-on-year to 7.1 billion RMB, falling short of expectations by 23%, mainly due to significant investment losses from stocks like Pinduoduo [1][5]. - The company anticipates marginal improvement in revenue for the first half of 2026, driven by the global user base of "Yanyun" reaching 80 million and expected revenue from new titles [1][2]. Summary by Sections Revenue and Profitability - 4Q game and value-added services revenue grew by 3% year-on-year to 22 billion RMB, with game revenue increasing by 4% to 21.3 billion RMB, but still below expectations by 7% due to longer revenue deferral periods [2][1]. - Deferred revenue exceeded expectations by 21%, increasing by 1 billion RMB quarter-on-quarter to 20.5 billion RMB [2][1]. - The gross margin for game and value-added services improved by 3.8 percentage points to 70.5% [2]. Future Growth Prospects - The company expects "Yanyun" to generate 2-3 billion RMB in overseas revenue in 2026, with the domestic version performing well after recent updates [2][22]. - The management anticipates the launch of "Forgotten Sea" in 3Q26, with positive feedback from testing, and expects it to generate 2.5-5 billion RMB in revenue within 12 months [1][2]. - Other key projects include "Infinite" and "Return to Tang," which are expected to contribute to future revenue streams [1][18]. AI and Innovation - The company is enhancing its AI capabilities with around 10,000 R&D personnel and two dedicated AI labs, focusing on various applications from game development to player interaction [3]. - AI tools are being utilized to streamline the development process, reduce costs, and enhance player engagement through improved NPC interactions and community features [3]. Music and Education Segments - Cloud Music's net revenue increased by 5% year-on-year to 1.97 billion RMB, with a gross margin improvement of 2.7 percentage points to 34.7% [4]. - Youdao's revenue grew by 17% year-on-year, indicating strong performance in the education segment [4].

网易(NTES):4Q收入低于预期,游戏递延周期增长 - Reportify