Core Viewpoint - The article discusses the successful debut of a digital avatar of Luo Yonghao during the 618 shopping festival, which achieved record-breaking sales and viewer engagement, showcasing advancements in digital human technology by Baidu [1][7][11]. Group 1: Digital Human Performance - Luo Yonghao's digital avatar achieved over 13 million views and generated a GMV (Gross Merchandise Volume) exceeding 55 million yuan during the live stream [7]. - The digital avatar surpassed the sales performance of Luo Yonghao's real persona during his previous live stream in May, indicating significant improvements in digital human capabilities [7][28]. - The interaction between the digital avatars of Luo Yonghao and Zhu Xiaomu was seamless, mimicking real human interaction effectively [2][15]. Group 2: Technological Advancements - Baidu's digital human technology, known as Huibo Star, incorporates a high-persuasion digital human model that combines image, perception, decision-making, and action [11][30]. - The introduction of the first dual digital human interactive live streaming room allows for natural dialogue and interaction, enhancing viewer experience [13][14]. - The technology utilizes advanced language models and multi-modal systems to create dynamic interactions, making the digital human appear more lifelike and engaging [30][31]. Group 3: Market Impact and Accessibility - The advancements in digital human technology have lowered the entry barrier for new streamers, enabling even those without prior experience to utilize digital avatars for live streaming [50]. - Small and medium-sized businesses have reported significant increases in order volumes by adopting digital human technology for continuous live streaming [51][54]. - Baidu's initiatives, such as the Dream Butterfly and Starry Sky plans, aim to support merchants by increasing the number of digital human avatars and providing financial backing for their use [59][60]. Group 4: Broader Industry Implications - The use of digital humans is expanding across various sectors, with over 100,000 businesses leveraging this technology, resulting in an average GMV increase of 62% and an 80% reduction in operational costs [58]. - The article emphasizes that digital human technology is not exclusive to top streamers but represents a new form of shared productivity accessible to a wider audience [61].
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