Core Viewpoint - The article discusses the marketing strategy of NetEase, particularly in relation to its new game "Return to Tang," highlighting how the company leverages controversy and criticism to generate buzz and manage expectations [2][12][28]. Group 1: Game Announcement and Initial Reactions - NetEase released a high-quality PV for its new game "Return to Tang," which initially garnered excitement from players [2]. - However, the association with NetEase's 雷火 studio led to skepticism among players due to past experiences with the studio's marketing tactics [4][6]. - The project team acknowledged the players' concerns and attempted to clarify that the game would not be a mobile title, emphasizing cultural output [8][9]. Group 2: Marketing Tactics - NetEase's marketing approach is characterized by its ability to thrive on controversy, often using negative feedback as a promotional tool [11][14]. - The company has a history of provocative marketing campaigns, such as sending legal notices to competitors and making bold claims about its games [19][20]. - The strategy focuses on generating maximum visibility, as bad publicity can sometimes be more beneficial than no publicity at all [24][27]. Group 3: Managing Expectations - Lowering player expectations is a crucial aspect of NetEase's strategy, as it allows the company to mitigate backlash upon the game's release [35][39]. - By facing criticism upfront, NetEase can create a scenario where any positive reception of the game will be amplified, turning initial skepticism into praise [41][42]. - The article suggests that if the game performs well, the narrative could shift to highlight the development team's efforts despite the initial backlash [43]. Group 4: Conclusion on Marketing Effectiveness - The article concludes that the current criticism serves as free advertising for NetEase, reinforcing the idea that any attention, positive or negative, is beneficial for the game's visibility [48].
《归唐》被骂?网易笑麻