Core Viewpoint - The lawsuit against Tencent by a player and lawyer highlights concerns over the fairness and transparency of the matchmaking algorithm in the popular game "Honor of Kings," suggesting that commercial secrecy should not shield companies from accountability [2][3]. Group 1: Lawsuit Background - The lawsuit, considered the "first case of game algorithm litigation in China," is set to be heard on August 12 in Shenzhen [2]. - The plaintiff, a seasoned player with seven to eight years of experience, seeks clarity on the matchmaking factors and their weight in different game modes [2][5]. - The plaintiff's dissatisfaction with the matchmaking mechanism led to the decision to file the lawsuit after extensive research revealed a lack of substantial information [5]. Group 2: Matchmaking Mechanism Concerns - Players have long criticized the matchmaking system in "Honor of Kings," with instances of professional players experiencing significant losses despite high performance [3][10]. - The official explanation of the matchmaking mechanism, based on the ELO system, is deemed insufficient and vague, leading to further player frustration [6][10]. - The plaintiff argues that other apps have successfully disclosed their algorithms, suggesting that Tencent should also provide a clearer understanding of its matchmaking process [7][10]. Group 3: Legal and Social Implications - The plaintiff emphasizes that the lawsuit aims to raise awareness among legal professionals and lawmakers about unfair practices in online gaming, particularly concerning matchmaking mechanisms that may contribute to player addiction [12][13]. - The case is seen as a potential catalyst for legal progress in addressing issues within the gaming industry, especially as technology evolves [12][13]. - The plaintiff expresses a desire for the lawsuit to succeed in prompting greater scrutiny of the gaming industry's practices, regardless of the outcome [12][13].
国内第一案!《王者荣耀》匹配算法被诉,对话当事人!