Core Viewpoint - Valve's recent tightening of adult content regulations on Steam has raised concerns among players and developers about the platform's future content policies and the influence of payment processors [2][10][12]. Summary by Sections Recent Changes in Regulations - Valve updated the Steamworks developer platform documentation, adding a new rule that prohibits content that may violate payment processors' standards, particularly regarding adult content [2][4]. - Over 100 games were marked as "Retired" within two days of the announcement, many of which contained adult themes [4][10]. Payment Processor Influence - The primary reason for the new restrictions stems from pressure from payment processors like Visa and Mastercard, which have been increasingly cautious about servicing adult content-related businesses [7][10]. - Valve's actions are seen as a passive response to the risk of losing payment processing services if they do not comply with these pressures [10][12]. Implications for Content Ownership - The situation highlights the fragility of digital content ownership, as players may lose access to games they have purchased if the developers decide to remove them from the platform [15][16]. - The user agreement on Steam indicates that players do not own the games they purchase, raising concerns about the implications of such policies on digital rights [16][17]. Broader Trends in Content Regulation - The tightening of content regulations is not limited to Steam; similar pressures have been observed on platforms like OnlyFans and Patreon, where payment processors have influenced content policies [20][21]. - The trend suggests that payment processors may increasingly dictate what content can be sold on various platforms, leading to greater uncertainty for developers and players alike [24][25].
Steam对成人内容“动手”,是因为无奈?
虎嗅APP·2025-07-29 09:23