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赛博沙盒:如何与AI共创未来丨1.4万字圆桌实录
腾讯研究院·2025-08-05 09:03

Group 1 - The core theme of the discussion revolves around the relationship between AI and gaming, exploring how games can serve as a sandbox for AI development and creativity [3][5][8] - AI's current limitations in creativity are highlighted, with a consensus that existing models struggle to generate truly novel knowledge due to their reliance on pre-existing data [6][7][10] - The concept of games as an "algorithmic womb" is introduced, suggesting that gaming environments have historically contributed to AI advancements and will continue to do so in the future [10][11][12] Group 2 - The discussion emphasizes the potential of low-code platforms to democratize game creation, allowing more individuals to become game developers [17][31] - AI's role in enhancing game development processes, such as improving NPC interactions and game mechanics, is explored [18][19][20] - The integration of AI into gaming is seen as a way to create more immersive and intelligent gaming experiences, with examples of future applications in RPGs and strategy games [21][22][23] Group 3 - The potential for games to serve as experimental environments for social science research is discussed, with examples of how gaming can simulate real-world scenarios for testing hypotheses [32][34] - The conversation touches on the use of gaming technology in training for real-world applications, such as autonomous driving and other professional fields [36][37] - The impact of gaming on technological advancements, particularly in hardware development like GPUs, is noted as a significant factor in the evolution of both industries [38][39] Group 4 - The unique characteristics of gaming as a medium are contrasted with traditional media like film, emphasizing interactivity and user engagement [41][42][43] - The current state of game research in China is described as nascent, with a need for greater integration between different academic perspectives on gaming [47][48]