Group 1 - Company A's gaming business faced a crisis before 2021, leading to a frantic search for potential projects, but most were eliminated during the review stage [2] - A successful game launched by Company A last year boosted its shooting game segment, but the company chose to focus on long-term reputation over immediate commercialization, resulting in reduced employee bonuses [2] - Company B and Dianzhong have a long-standing feud over copyright issues, with both companies accused of using each other's content without permission [3] Group 2 - Company C has a product that, despite declining user engagement and negative reviews, remains a model for other companies due to its high profitability per user [4] - Company D is criticized for its nepotistic culture, where a VP replaced key staff with loyalists, leading to manipulated performance metrics and subsequent layoffs of honest employees [4][5] - Company E introduced a new metric that can drastically reduce product visibility for sellers, causing confusion and frustration among small merchants [6][7][8] Group 3 - Company F's reputation as a technology leader is questioned, as it struggles to maintain its status in the global market, with a limited number of capable technical staff [9] - Despite challenges, Company F's commitment to technological advancement is seen as a potential path to regain its standing [10] - A product manager from Company G turned down a lucrative offer from Company H due to company policies regarding spousal employment, highlighting the value placed on talent [11][12] Group 4 - The RPGGO project faced financial difficulties and ultimately disbanded due to a lack of funding and unrealistic expectations from its leadership [13] - Company H's e-commerce head faced demotion and marginalization, with speculation surrounding the reasons related to project failures and potential misconduct [14][15]
某上海游戏四小龙「技术佬」人设在海外失灵;B公司和点众因版权互撕;D厂管理突出一个「嫡」字丨大厂情报局Vol.3
雷峰网·2025-08-11 10:26