Core Viewpoint - The article discusses the journey of Binson, the founder of "Xinying Suixing," and his innovative AI product "Doudou Game Partner," which aims to provide companionship in gaming and beyond, with a focus on user engagement and emotional connection [5][6][20]. Company Overview - Binson, a former executive at major tech companies, founded "Xinying Suixing" in 2023 after a life-changing experience [6]. - The company completed a multi-million dollar A+ funding round at the end of last year, with investors including Jiuhe Venture Capital and Xinying Capital [7]. Product Development - The first version of "Doudou Game Partner" was launched after overcoming initial model limitations, evolving into a Companion AI capable of real-time interaction during gameplay [6][7]. - The latest update (version 1.0) enhances the product's ability to understand and interact with users in various gaming scenarios [7][8]. User Engagement - "Doudou Game Partner" has achieved 8 million registered users and over 2 million monthly active users, indicating strong market traction [6]. - The typical user demographic is young adults aged 18-25, who seek companionship while gaming [12]. Usage Scenarios - Users commonly engage with "Doudou" for in-game discussions, strategy assistance, and even watching shows together [11][12]. - The product aims to fulfill emotional needs by providing a non-judgmental companion for users during their gaming experiences [20]. Monetization Strategy - Current monetization includes in-game purchases and subscription models, with future plans to incorporate B2B advertising and e-commerce recommendations [14][15]. - The company anticipates a balanced revenue stream from both consumer and business segments [15]. Future Aspirations - Binson expresses a desire to enhance the AI's capabilities for understanding complex gaming events and providing detailed feedback to users [16][17]. - The long-term vision includes extending the emotional connection beyond gaming into users' daily lives [20].
对话心影随形刘斌新:AI产品不要和短视频、游戏抢用户
36氪·2025-08-19 10:36