Core Viewpoint - The recent update by Valve for Counter-Strike 2 has drastically altered the in-game item market, leading to a significant drop in the value of virtual assets, with the market losing nearly $20 billion in a single day due to changes in the item synthesis system [5][8][23]. Group 1: Market Impact - The update introduced a new synthesis system allowing players to convert common skins into knives or gloves, significantly lowering the cost and accessibility of rare items [5][6]. - Following the update, the price of high-value items plummeted, with the Karambit Doppler dropping from over $2,700 to $1,100, and the Butterfly Knife from 30,000 yuan to 7,800 yuan [7][8]. - The CS2 item index fell by 28% in one day, from 2,858.94 to 1,258.79 points, reflecting a market valuation drop from approximately $59 billion to $42 billion [8][9]. Group 2: Player Reactions - Professional speculators, referred to as "倒狗," faced significant losses, with some reporting losses exceeding 1 million yuan, leading to a withdrawal from the item trading market [9][12]. - While speculators lamented the changes, regular players expressed excitement over the new synthesis opportunities, as the barrier to obtaining desirable items was significantly lowered [12][14]. Group 3: Economic Dynamics - The update has created a divide in the market, with the value of red skins increasing as they became essential for synthesis, with prices rising from 10 yuan to 160 yuan [14][18]. - The game has a large player base, with peak concurrent players reaching 1.86 million, and daily active users ranging from 600,000 to 1.5 million, contributing to the high demand for in-game items [17][18]. Group 4: Vulnerability of Virtual Assets - The volatility of the item market is highlighted by the fact that its value is entirely dependent on Valve's rules, which can be changed with a simple announcement [23][24]. - The value of CS2 items relies on player consensus and continuous influx of new users, lacking any backing from the real economy, making it susceptible to drastic price drops [23][24]. Group 5: Valve's Strategic Intent - There are speculations that Valve's changes aim to refocus player attention on gameplay rather than item trading, potentially reducing the financialization of in-game items [26][27]. - Another theory suggests that Valve seeks to reclaim control over item pricing, as the changes could increase box sales and transaction frequency, allowing the company to benefit from both sales and market fees [27][28].
一行代码,近20亿美元灰飞烟灭
虎嗅APP·2025-10-25 09:33