战争里的人:4条命能换1架无人机
虎嗅APP·2025-11-12 09:48

Core Viewpoint - The article discusses how Ukraine is gamifying warfare through a points-based system for drone operators, aiming to boost morale and operational efficiency in the ongoing conflict with Russia [6][12][43]. Summary by Sections Warfare and Media - The Gulf War in 1991 was the first war broadcast live via satellite, leading to a perception that war was becoming a media spectacle rather than a brutal reality [5]. - Modern warfare, particularly in Ukraine, is characterized by graphic imagery shared on social media, transforming the battlefield into a surreal experience for viewers [6][7]. Gamification of Warfare - Ukraine has implemented a points system for drone operators, rewarding them for successful missions, which is believed to enhance morale and combat effectiveness [8][12]. - The points system assigns values to enemy targets, such as 12 points for a regular soldier and 120 points for capturing one [11][18]. Brave1 Market - The "Brave1 Market" was introduced to allow military units to purchase equipment using points earned from combat actions, effectively creating a military marketplace [14][43]. - The product catalog on Brave1 Market has expanded from over 1,000 items to nearly 3,000, including drones, electronic warfare products, and various battlefield equipment [25][43]. Impact and Effectiveness - The points system has reportedly led to increased competition among military units, with some forming drone units to take advantage of the rewards [43]. - The Ukrainian government has allocated additional funds to support the drone army reward program, indicating confidence in the system's effectiveness [43][44]. Ethical Considerations - The article raises ethical concerns about the gamification of war, suggesting that reducing human life to points may seem disrespectful to those in peaceful societies, while those in conflict may view it as a necessary survival strategy [46][47].